A forest nature study in Unreal Engine 4
Finn Meinert Mattheisen, Lead 3D Artist at TwinEarth and former Principal Artist at Crytek, has used Unreal Engine 4 to capture a nature scene inspired by the Spreewald biosphere reserve in Berlin.
Mattheisen has created several nature studies including 'Snow and Ice Creek', 'Tropical Jungle Iteration', and 'Lost Jungle Pavillion' using the Unreal Engine 4 software alongside Substance 3D Painter, Quixel, Megascans, and other tools.
The still is a quick real-time nature study rather than a fully rendered game-ready scene but with wind, animals, and particle effects. We can definitely imagine this scene in upcoming titles, perhaps the Metal Gear Solid remake!
The scene truly is a burst of color with a myriad of trees and plant growths covering the canvas with unique green hues. The intricate detail of the rocks and riverside foliage makes you feel like you're in the forest yourself. The calming atmosphere is amplified by the use of sound effects that Mattheisen gathered from Zapsplat, making the still scene feel truly alive.
Since creating the amazing natural environmental scenes, Mattheisen has gone on to produce pieces that are focused around architecture with a strong sci-fi theme such as the 'Arctic Gateway Rig' and his 'Fifth Element Sci-Fi City Game Pitch'