EA allows its studios to develop games on "any engine," rebrands Frostbite
![EA allows its studios to develop games on "any engine," rebrands Frostbite](https://cdn.htmr.kr/uploads/news/_thumbnail/2441532/frostbite-rebrand.jpg)
EA has rebranded its in-house Frostbite engine and confirmed that its studios can create games using "any engine" they want.
The details:
After ten years of using the "shattered" logo, the publisher has revealed its new branding for the Frostbite engine. According to the company's announcement, the engine's handprint logo will remain, but it will now be "innately human," representing "collaborative relationships transforming Frostbite from within."
Frostbite was originally developed by DICE for use in the Battlefield series, beginning with Battlefield: Bad Company in 2008. At the time, the engine allowed for some extremely impressive destruction physics, and it has been praised for its high-quality visuals throughout all of its iterations. Despite this, some titles built in the engine, including Mass Effect Andromeda, Battlefield 4, and Anthem, have received criticism for their poor technical performance.
With the rebranding, EA has also confirmed that its developers are "free to develop on any engine they choose," and that it is the publisher's responsibility to make Frostbite an appealing choice for its studios. For example, BioWare is currently developing Dragon Age: Dreadwolf in Frostbite, but the studio is rumored to have switched to Unreal Engine 5 for the next Mass Effect.
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