Impressive Chaos Physics Demonstrated in Unreal Engine
Beyond-FX, a real-time VFX studio headquartered in Los Angeles, recently shared an impressive clip that offers a glimpse into Jason Johnston's experimentation with Unreal Engine's Chaos Physics tool. Jason Johnston, serves as the VFX Director and Principal VFX Artist at Beyond-FX, leveraging his extensive background at renowned studios like Pixar and Blizzard. The seamless integration of Chaos Physics shows the potential level of realism and dynamism that can be achieved.
What is Chaos Physics in Unreal Engine?
Chaos Physics, a Beta feature within Unreal Engine, introduces a suite of tools that redefine the physics simulation landscape. Among its remarkable components is the RBAN (Rigid Body Animation Nodes) system, which allows for intricate control over rigid body animations, adding a layer of finesse and detail to the physics-driven interactions. In the showcased clip, this capability is vividly demonstrated as the building's debris reacts organically to the forceful impact of characters and projectiles.
Furthermore, Chaos Physics introduces features like destruction, cloth simulation, ragdoll physics, and even vehicle dynamics, each contributing to an immersive and immersive world-building experience. Despite its advanced capabilities, transitioning from the traditional PhysX physics engine to Chaos Physics is remarkably smooth, ensuring that users can seamlessly integrate this powerful tool into their projects without missing a beat.