Suicide Squad: Kill the Justice League officially delayed until February 2024
by Danny Craig
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WB Games
It has been officially confirmed that Rocksteady Studios’ co-op title Suicide Squad: Kill the Justice League has been delayed until next year.
The details:
- Rocksteady has announced via the game's Twitter account that the title's release date has been pushed back almost a year, from May 26, 2023, to February 2, 2024. The announcement comes after previous reports that the studio had decided to delay the game a second time in order to "add more polish" and improve gameplay elements that were "lagging."
- Although Rocksteady's stated reason for the delay is to "work on getting the game to be the best quality experience for players," Windows Central's Jez Corden has revealed that he has heard from an unnamed source that part of the delay was to remove or rework the game's highly criticized always-online requirement. It's unclear whether the alleged change will have any impact on the game's planned battle pass system or live-service structure, both of which were also criticized, with many seeing them as unnecessary additions to try to extract more money from players' wallets.
- Suicide Squad: Kill the Justice League's gameplay was first shown in full at PlayStation's State of Play event in February, to generally unfavorable reactions. Aside from the aforementioned issues, fans saw the game as yet another generic looter shooter based on beloved properties, pointing out that Rocksteady, the studio behind the fan-favorite Arkham series, is now working on a game with tier-based loot and bullet sponge enemies that could be a remake of Marvel's Avengers, which is currently being shut down.
More gaming news:
- Square Enix and Capcom have removed the infamous Denuvo DRM from multiple games on Steam. The anti-piracy measure has become hated by players due to the performance hit caused by its addition, resulting in crashes and stutters that can render a game "unplayable" to many.
- Tekken 8 will include crossplay and rollback netcode on launch, according to the game’s director, Katsuhiro Harada. Previous attempts to add crossplay to the series were unsuccessful due to "P2P security concerns" and disagreements between Sony and Microsoft.
- Arkane Austin’s Redfall will only run at 30 FPS on release, with a 60 FPS performance mode coming in a future update. Some have questioned why the game was not delayed to include the mode from the start and expect that the decision, along with the always-online requirement, could hurt its success.