Cities: Skylines 2’s console launch is still indefinitely delayed due to performance issues

by Danny Craig  · 
Cities: Skylines 2’s console launch is still indefinitely delayed due to performance issues
Paradox Interactive

After nearly a year and a half, developer Colossal Order has confirmed that Cities: Skylines 2's console release is still in the works, with the goal of getting the city-builder to run smoothly on the PS5 and Xbox Series X/S.

The details:

  • In September 2023, Colossal Order and publisher Paradox Interactive announced that the console versions of Cities: Skylines 2 would be put on hold, while the PC version would be released the following month. The game was pushed back to spring 2024 due to concerns about "quality and performance," but was later indefinitely delayed as it struggled to reach the "necessary level of optimisation," with the developer dissatisfied with the required graphical downgrade.

  • Now, nearly a year and a half later, the studio has announced in a new update that the port is still in development, though more work is required before its release. "We continue to make steady progress on the console version, and our core focus has been on further improving performance and stability," Colossal Order wrote. "However, despite these advancements, we have more things we need to address before we reach the level of quality and the experience we want for you as our players."

  • Due to ongoing issues, the developer has not set a new release date, confirming that the console version will not be available before summer 2025. It stated that it has decided to "avoid any premature estimates and instead commit to providing you with reliable information when we're closer to a launch-ready state."

  • The PC version of the game, which was met with criticism upon release due to technical issues, remains in a less than ideal state. Despite numerous updates since October 2023, the title still performs poorly on high-end PCs. Its official modding tools have also been delayed, with Colossal Order admitting that developing the asset editor is "more technically challenging than initially anticipated."

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