Free-to-play shooter Spectre Divide is shutting down as studio closes due to financial issues

Mountaintop Studios has announced that its free-to-play tactical shooter Spectre Divide will be shut down only a few weeks into its first season due to a lack of funds.
The details:
The studio has confirmed that it will close its doors at the end of the week due to the weak launch of Spectre Divide's first season, which did not generate enough revenue to keep the developer afloat. With the closure, the game will be taken offline within the next 30 days, in-game purchases will be disabled, and refunds will be issued to anyone who has purchased any content after season 1βs launch.
Mountaintop CEO Nate Mitchell explained that the studio sought alternative revenue streams, such as potential publishing deals, outside investment, and acquisition opportunities. However, it was unable to finalize any agreements, with Mitchell stating that the "industry is in a tough spot right now."
Spectre Divide got off to a solid start, with a peak concurrent player count of around 10,000, with former Counter-Strike pro turned Twitch streamer Shroud assisting with development and promoting the game to his audience. While the game's unique use of character switching in a 3v3 competitive environment was well received, it was heavily compared to Riot's VALORANT and failed to gain traction. As a result, players believed it would shut down soon after launch, but Mitchell dismissed the rumors, claiming that Mountaintop had "the funds to support Spectre for a long time."
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