How to Use Your iPhone to Create Facial Animations Using Unreal Engine's MetaHuman Animator
Bad Decisions Studio, a creative endeavor founded by two brothers based in Vancouver, has garnered attention for their recent tutorial showcasing an innovative use of Unreal Engine's Metahuman Animator. The tutorial, available on their YouTube channel, delves into the practical application of using an iPhone as a motion capture tool for high fidelity facial animation
In the tutorial video, Bad Decisions Studio provides a comprehensive, step-by-step guide on harnessing Unreal Engine's Metahuman Animator. They demonstrate how to set up an iPhone with the LiveLink app for capturing facial motion and subsequently transfer this data into Unreal Engine 5. The process encompasses calibration, data processing, and the final transfer of facial animations to a Metahuman character.
Unreal Engine's Metahuman Animator offers a groundbreaking solution by eliminating the necessity for expensive facial motion capture equipment. This cutting-edge tool empowers creators to employ their iPhones in producing Avatar-level animations.
MetaHuman Animator serves as a complete framework, affording users the ability to create and animate exceptionally realistic digital human characters for a wide array of applications, from entertainment to virtual experiences. This development allows for the replication of nuanced facial performances, providing immersive and lifelike character animations with just a smartphone, further extending the reach of high-quality animation to a broader audience.
Watch the full tutorial here.