Creating an Abandoned Courtyard Scene using RealityScan and Unreal Engine 5
Step into the immersive world of an ultra-realistic abandoned courtyard, featuring market stalls and evoking the ambiance of the British colonial era in Rawalpindi, Pakistan, meticulously crafted by Quixel and Epic Games artists using RealityScan, a mobile app that enables you to create high-fidelity 3D models using just your phone or tablet, in conjunction with the powerful Unreal Engine 5.
The courtyard is perfectly captured by the intricate details of the wall textures, floor debris, and vibrant stall produce, with lighting perfectly capturing the essence of an abandoned courtyard.
Raza Haider Ali, one of the artists behind this project, shared some insights about the process and their goals. Their primary objective was to test the efficiency of integrating phone scans into Unreal Engine 5 while minimizing the need for external software. With the help of the RealityScan app, which allowed them to capture high-quality 3D models using just a mobile device, the team was able to swiftly deploy the scanned assets into Unreal Engine 5.
The chosen location for their scene was an abandoned courtyard from the British colonial era, situated in Rawalpindi, Pakistan. This historical setting provided a unique backdrop for their artistic endeavors, combining architectural elements from the past with modern technology. Raza Haider Ali took charge of the initial blockout, minor scanning, and overall layout of the level design.
RealityScan, available for iOS devices, empowers users to create highly detailed and realistic 3D models using only their phone or tablet. By leveraging the scanning capabilities of RealityScan, Anzal Muhammad, Majid Azim, Saulat Mehmood, and Raza Haider Ali were able to capture the intricate details of the abandoned courtyard, breathing life into the digital world.
The seamless integration of RealityScan with Unreal Engine 5 allowed the artists to focus their efforts on refining and enhancing the environment within the engine itself. This streamlined workflow eliminated the need for tedious external processes, enabling the team to rapidly iterate and make adjustments to each asset.
Check out the full project on ArtStation here.