"Incredible" fan-made vision of Disco Elysium brought to life in first-person using UE5 and Blender
Dubbed "Tequila Sunset," the piece revisits the disheveled room of the game's protagonist, Detective Harrier Du Bois, amid a self-destructive binge.
This homage diverges from the game's original isometric view, offering a fresh first-person perspective that brings new depth to the character's chaotic dwelling.
Disco Elysium, celebrated for its narrative complexity and unique artistry, inspired Hemmens to capture the essence of the game while tackling the challenges of translating an orthographic setup into three-dimensional space.
Adaptations were made for aesthetic and practicality purposes, but the spirit of the original is preserved, with added vitality from the inclusion of Jean Zoudi's fan art rendition of Harrier Du Bois. The result is a room that feels lived-in and narratively rich, highlighting Hemmens's appreciation for the game.
Hemmens' detailed work, an eight-month endeavor enriched by community feedback, features handcrafted elements supplemented by megascans and artwork from the original game, including polaroids and paintings.
The dedication to authenticity extends to his choice of tools, with Unreal Engine, Blender, and Substance 3D among the software used to bring this labor of love to fruition. His project stands as a testament to the enduring impact of Disco Elysium on its fans and the creative dialogue between gamers and game-makers.
It's just stunning work.