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EA's upcoming Battlefield title could see controversial move alienate its player base

EA's upcoming Battlefield title could see controversial move alienate its player base

DICE are being directed to making all weapons open to all classes

DICE has revealed a major overhaul to the class system in Battlefield 6, introducing “Training Paths” that add progression, passive bonuses, and single-use abilities for each class during a match. However, the decision to keep all weapons available to all classes has reignited a familiar debate within the Battlefield community.

The details:

  • Each class now features two branching upgrade tracks, with three in-match progression levels. Players start at Level 0 with a basic stat boost, while Levels 1 and 2 unlock teamplay-driven passives. Level 3 grants a single-use ability.

  • Despite new class perks, any weapon can still be used by any class, undermining traditional class identities and co-dependency. This controversial decision is being tested in Battlefield Labs ahead of release.

  • According to reports, EA is pushing for these changes in an effort to reduce barriers and attract a wider audience. With ambitions of reaching 100 million players, Battlefield 6 is being shaped with accessibility as a top priority, even if it risks compromising the series’ core identity cherished by longtime fans.

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