"Spacewreck": A real-time UE5 environment by interior designer turned 3D artist Jacopo Bon
This project was completed as part of a mentorship at Think Tank Training Centre, an institution renowned for its commitment to equipping artists with practical, industry-relevant skills since 2005.
Under the tutelage of Chris Larsen, Bon has carefully assembled a scene that reflects his skills in 3D modeling and texture design, areas he’s grown in thanks to Think Tank’s programs that connect students with industry professionals and up-to-date software tools.
In developing "Spacewreck," Bon employed a suite of professional-grade software such as Maya for animation, Marvelous Designer for fabric simulation, and ZBrush for digital sculpting, complemented by the vegetation modeling tool SpeedTree.
For textures, he utilized Substance 3D Designer and Painter, while RizomUV and Marmoset Toolbag were used for UV mapping and rendering, respectively.
His workflow was further enhanced with Adobe’s Illustrator, InDesign, After Effects, and Photoshop for additional graphics and effects, showcasing a comprehensive application of tools taught in Think Tank’s specialized curriculum.
The project stands as a testament to Bon’s journey from interior design to the realm of 3D artistry for games, underscoring his particular interest in science fiction themes.
On his ArtStation profile, Bon emphasizes the importance of attention to detail and teamwork, qualities that are reflected in the visual and technical precision of "Spacewreck."
The environment not only serves as a piece of Bon's growing portfolio but also as evidence of the real-world application and effectiveness of Think Tank's educational approach in the computer graphics industry.
We were absolutely blown away by the detail on Jacopo's project page and we love his final product.