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Technical AI Programmer

iBLOXX Studios DMCC logo iBLOXX Studios DMCC
🌎 Remote (Anywhere)
Contract Full Time
Experience Level Intermediate (2–5 years)
Published Date
Closing Closing

Role Overview:

We are looking for a Technical AI Programmer to own AI systems for our multiplayer shooter. They  will build smart, combat-driven AI for bots, drones, bosses, and gameplay scenarios across PvE and PvPvE modes.

This is a full-time remote role, and we welcome applications from anywhere in the world, provided your working hours align reasonably with our core office time zones.

Key Responsibilities:

●       Build AI systems in Unreal Engine 5 using Behavior Trees, EQS, and AI Perception

●       Develop AI for bots (TDM, BR, Extraction), drones, turrets, and bosses

●       Implement combat behaviors: cover, flanking, aggression, retreat, squad coordination

●       Create traversal AI: parachute, grapple, mantle, and navigation systems

●       Design boss AI with phases, abilities, and attack patterns

●       Support gameplay systems like side quests, hostage rescue, and extraction scenarios

●       Tune AI for balance, readability, and combat feel

●       Ensure AI works correctly in multiplayer (PvPvE and team modes)

Requirements:

●       Strong Unreal Engine AI experience (UE4/UE5)

●       Experience with Behavior Trees, EQS, AI Perception, Navigation

●       Shooter AI experience (FPS/TPS games)

●       Understanding of multiplayer AI behavior and replication basics

●       Strong Blueprints skills and C++

Nice-to-Haves:

●       Experience with extraction or battle royale games

●       Boss AI / multi-phase encounter design experience

●       Knowledge of traversal systems (grapple, parachute, mantling)

●       Shipped multiplayer shooter experience

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