We are looking for a Technical AI Programmer to own AI systems for our multiplayer shooter. They will build smart, combat-driven AI for bots, drones, bosses, and gameplay scenarios across PvE and PvPvE modes.
This is a full-time remote role, and we welcome applications from anywhere in the world, provided your working hours align reasonably with our core office time zones.
● Build AI systems in Unreal Engine 5 using Behavior Trees, EQS, and AI Perception
● Develop AI for bots (TDM, BR, Extraction), drones, turrets, and bosses
● Implement combat behaviors: cover, flanking, aggression, retreat, squad coordination
● Create traversal AI: parachute, grapple, mantle, and navigation systems
● Design boss AI with phases, abilities, and attack patterns
● Support gameplay systems like side quests, hostage rescue, and extraction scenarios
● Tune AI for balance, readability, and combat feel
● Ensure AI works correctly in multiplayer (PvPvE and team modes)
● Strong Unreal Engine AI experience (UE4/UE5)
● Experience with Behavior Trees, EQS, AI Perception, Navigation
● Shooter AI experience (FPS/TPS games)
● Understanding of multiplayer AI behavior and replication basics
● Strong Blueprints skills and C++
● Experience with extraction or battle royale games
● Boss AI / multi-phase encounter design experience
● Knowledge of traversal systems (grapple, parachute, mantling)
● Shipped multiplayer shooter experience
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