Switch successor's DLSS upscaling likely weaker than originally expected
It has been reported that Nintendo's next console will use Nvidia's DLSS upscaling technology, but that it may be less powerful than fans had hoped.
Earlier this year, multiple sources claimed that the Switch's successor would include DLSS 3.5 and ray reconstruction, allowing developers to push the system's hardware to its limits, with Nintendo reportedly showing off Epic's raytraced The Matrix Awakens tech demo behind closed doors.
Although the console will most likely support DLSS, it appears that it will be significantly less powerful than originally anticipated. According to Digital Foundry's Richard Leadbetter, his sources say the console will lack a Deep Learning Accelerator (DLA), which is designed to speed up AI calculations and allow for better upscaling performance.
According to Leadbetter, the absence of a DLA will "significantly limit the viability of DLSS," and it will likely be unable to achieve 4K upscaling as hoped, instead making 1080p or, at most, 1440p an option for certain games.
We won't have to wait long to find out if the rumors are true, as it was reported that development partners have now received dev kits for the new system, with Nintendo said to be planning a launch in the second half of 2024, despite its president denying all reports.
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