People Can Fly cancels two projects following "lack of communication" from unnamed publisher

by Danny Craig  · 
People Can Fly cancels two projects following "lack of communication" from unnamed publisher
People Can Fly

People Can Fly has announced that it is cancelling two of its projects over budget concerns and a lack of communication from its publishing partners.

The details:

  • In a post to LinkedIn, CEO Sebastian Wojciechowski shared news of the “difficult decision” to scrap both Project Gemini and Project Bifrost. He stated that the company’s cash flow showed a “lack of prospects” and that there was a “lack of communication from the publisher as to its willingness to continue or terminate” both projects. “The suspension of the Gemini project is a consequence of the fact that the Publisher has not presented us with a draft of the subsequent content rider to the Publishing Agreement covering the terms and conditions of further milestone on project Gemini and the lack of communication from the Publisher as to its willingness to continue or terminate the Gemini project,” the CEO wrote. “Project Bifrost was suspended due to the above and the analysis of the Group's cash flow, which showed a lack of prospects for securing organisational resources and funds necessary to continue the production and release of this project.”

  • The cancellation of both projects has led the developer to “scale down” its teams, affecting an undisclosed number of staff. “We wish to express our deepest regret and sadness over how these events have unfolded and our sincere gratitude for everyone’s contribution up to this point,” Wojciechowski said.

  • While the publisher in question was not named in the announcement, People Can Fly was working alongside Square Enix on project Gemini, while Bifrost was set to be a VR title.

  • This marks the third wave of layoffs at the studio since the beginning of 2024. In January of last year, People Can Fly let go of over 30 employees working on Gemini as the scope and budget of the project were reduced. The layoffs were then followed by another 120 jobs being cut in September as it scaled down Bifrost and scrapped its own project, Victoria. Currently, the studio is working alongside Microsoft’s The Initiative on Gears of War: E-Day.

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