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Nintendo changes eShop charts to reduce visibility of shovelware

Nintendo changes eShop charts to reduce visibility of shovelware
Nintendo

Switch eShop charts now favour revenue over download numbers, limiting exposure for low-cost shovelware and discounted indie games.

Nintendo has updated its eShop chart system to prioritise revenue over units sold in a move aimed at limiting the prominence of low-effort, ultra-cheap games often referred to as "shovelware" or "AI slop."

The details:

  • With the latest Nintendo Switch system update, the eShop’s best-seller rankings are now based on revenue generated over 72 hours, rather than the number of copies sold within 48 hours. This change means games priced at $1 must sell 60 times as many copies to compete with a full-priced $60 title, making it harder for cheaply made games to climb the charts through volume alone.
  • Digital storefronts like the eShop, PlayStation Store, and Steam have faced growing criticism in recent years for enabling the flood of low-effort titles, often created using AI-generated assets and designed to manipulate storefront algorithms.
  • While the change will likely push many lower-quality games out of the charts, it could also have an unintended impact on discounted indie titles. In the past, short-term price drops helped many premium indie games gain visibility and attract larger player bases through chart exposure.
  • Several independent developers have pointed out that Nintendo’s previous sales-driven chart model made discounting a key part of their release strategy on Switch.

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