Cities: Skylines 2's mod tools are still "months away"
Developer Colossal Order has confirmed that fans will have to wait at least a few months for the initial release of the city builder's official modding tools.
The details:
CEO Mariina Hallikainen outlined the developer's plans for implementing official mod support in the developer's most recent "Word of the Week" blog, with the initial release set to include "only maps and support for code modding." Hallikainen also mentioned that it will "take a couple of months to get the Editor in a shape where we can release it," but that the studio does not yet have a firm timeline "as we don't want to make promises we can't keep."
The CEO also revealed plans for the tools, stating that it will continue to add new features throughout the game's lifecycle, with its developers currently working on the ability for players to import assets from community creators that will be accessible via the Paradox Mods platform.
The game's delayed console versions will also include modding support, with the tools provided being "on par with the PC version in all but two features: code modding and asset importing," and will be released alongside the ports next year.
To conclude the blog post, Hallikainen provided another update on bug fixes and optimization, revealing that Colossal Order is now working on GPU performance improvements after the studio warned players of the game's poor performance before launch.
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