Paradox Interactive slammed for Cities: Skylines 2's poor performance
Paradox Interactive's Cities: Skylines 2 has finally arrived on PC, and so far, the game’s reception has been mixed, with most criticisms targeted at the title’s terrible performance even on high-end systems.
The city-building title, which was released on October 24 for PC, was met with fan backlash after it was discovered that the game runs at frame rates as low as single digits even on low settings with top-tier hardware. Due to the ongoing issues, the developer released a Steam blog post sharing tips on how to get the most out of the unoptimized title, with reviews sitting at a "mixed" rating.
The studio warned of the problems ahead of time, releasing a statement more than a week before launch stating that the game had failed to meet the studio's targeted benchmark. Despite this, Paradox stated that the title would still be released, with updates coming later down the line. The game's console release was also delayed as the developer wanted to "focus on matching the quality and performance across all platforms."
In a new post, the studio claims that the majority of the issues are caused by the "rendering of the game" and that it is now working on removing stutters, optimizing GPU performance, making any CPU optimizations where possible, and adding DLSS 2 and FSR 2 upscaling options. It also states that its current performance goal is a "steady 30FPS minimum," as there is “no real benefit for a city builder to aim for a higher FPS”.
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