Main challenge
Join us at a pivotal moment: the kickoff of pre-production on an ambitious new level-based AA PC/Console project. Your mission will be to help design and lay the foundations of the game's progression structure β from the macro vision (level arcs, difficulty curve) down to the detail of each playable space β to ensure a readable, engaging, and replayable experience as the team and content scale up.
What it means on a daily basis
You'll be at the heart of designing the game's progression, from the overall vision down to the detail of each level:
What success will look like
We'll know this bet has paid off when the game's progression is clear and well-paced from start to finish, driven by a difficulty curve that engages without ever frustrating. Concretely, this will look like:
Who you are
Who you would be working with
You'll collaborate with game designers, gameplay programmers, technical artists, the QA team, production, as well as technical and creative direction (Game Manager, Creative Director).
Where this role can take you
This role will give you creative and technical ownership of a core system at the studio level, and a strategic impact on how the game is structured and experienced by players.
What we offer:
WarForge Studio LLC
Swish Breaks
build a rocket GmbH
Infernozilla
Aftershock Media Group
Aftershock Media Group
WarForge Studio LLC
Mattel
Mattel