Pasquale Scionti, an accomplished Principal Lighting/Lookdev Artist, has created a remarkable relighting of a city demo in Unreal Engine 5.3. In this project, Scionti has transformed the iconic cityscape of New York into a breathtakingly lifelike overcast setting. His approach involved the skillful utilization of HDR, Directional Light, Volumetric Fog, and precise physical-based lighting values. The result is a visually stunning cityscape that captures the essence of a moody, overcast day in the heart of New York City.
The technical aspects of this project are noteworthy. It offers a native 4K resolution with a smooth gameplay experience, running at 50 to 60 frames per second, and incorporates Hardware Raytracing for real-time lighting and reflections. Scionti has previously demonstrated his talent with various projects, including futuristic cities, Dark Souls-inspired graveyards, and vibrant forests, showcasing his versatility in the realm of digital art and game development.
View the full project here.
2K
PlayStation
thatgamecompany
Larian Studios
Ubisoft
People Can Fly