PlayStation VR2 sold 600,000 units within its first six weeks
by Danny Craig
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Sony
Sony has revealed that the PlayStation VR2 (PSVR2) has sold over 600,000 units since its launch in February, an increase of 8% compared to the original headset.
The details:
- Sony's CEO, Jim Ryan, revealed in a recent business segment meeting that the VR headset outperformed its predecessor in terms of unit sales within the first six weeks of release, with an 8% difference between the two.
- IDC analysts previously claimed that the PSVR2 was underperforming in March, just a month after its February 22 launch, claiming that the headset would "need" a price cut from $549.99. According to the new data, analysts predicted that 270,000 units would be sold in the first month, but it appears that it sold double that amount.
- Sony also denied claims that it had reduced production numbers or projections for the headset, and Hiroki Totoki, the company's executive deputy president and chief financial officer, stated that he believes the PSVR2 will outsell the original PSVR, which sold over five million units worldwide.
- In its first month, the platform launched with 37 titles, the majority of which were already available on the original PSVR. Horizon: Call of the Mountain was the main release to drive sales, with Resident Evil Village also receiving an official VR mode. Future releases include the hit VR title Beat Saber, the new release Crossfire: Sierra Squad, and a VR mode for the massively successful Resident Evil 4 remake, with hardware sales expected to increase as more games arrive.
More PlayStation news:
- The PlayStation Showcase will take place on May 24 at 1 p.m. Pacific Time, and it's expected that gameplay from Marvel's Spider-Man 2 will be shown for the first time, as well as some big announcements, such as a remake of Metal Gear Solid 3, which, while not an exclusive, may include some PlayStation exclusive content.
- Sony allegedly canceled a $50 million PS5 exclusive developed by Deviation Games. When asked why the project was canceled, a former developer stated, "I'm really not sure, other than probably cost-cutting."