Google reveals new Cloud-based AI tools to assist with game development

by Danny Craig ·
Google reveals new Cloud-based AI tools to assist with game development
Google

Google has unveiled its next steps in its Living Games concept, which will see it bring together its impressive AI tools in order to help developers create games using Google Cloud.

The details:

  • As announced at GDC, Google Cloud will offer a unified AI stack that offers developers the ability to make use of Gemini, Google Kubernetes Engine (GKE), Cloud Spanner with Vertex AI, Flash, and more to help deal with repetitive and time-consuming tasks such as testing games and generating new code. The company describes the tools as being able to “create responsive, sentient environments" and “turn player data into fresh content faster, while protecting their intellectual property.”
  • Some studios, namely 10Six Games, founded by Rockstar, Aardman, and 2K veterans, have already made use of the technology in upcoming games. In its upcoming action roguelite, YOU vs Zombies, players can create their own protagonist just by describing them through words, with Gemini then generating the final character in the game’s style and tone. “AI is not a replacement for human creativity—we don't use it to write our games from the ground up,” CEO Susan Cummings said. “Instead, we taught Gemini how we write to help turn our creative visions into reality. This isn’t AI generating a game; it's AI working to our rules and taking a player's wild ideas and then weaving them into our hand-crafted world.
  • Google also shared that it has partnered with AI platform Atlas to create a "multi-agent AI system" that allows developers to “describe complex creative and technical goals in natural language while the system autonomously assembles and operates intricate pipelines—spanning generation, segmentation, optimization, and texturing—directly within Unreal Engine and Unity.” Atlas is built using Google Cloud’s infrastructure and uses Vertex AI for model orchestration, allowing developers to create game-ready content more efficiently.
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