Former head of Take-Two's AI team believes generative AI is "poisoning the well" in regards to AI use

by Danny Craig ·
Former head of Take-Two's AI team believes generative AI is "poisoning the well" in regards to AI use
Rockstar Games

Take-Two’s former head of AI says the current generative AI boom is “poisoning the well” for the rest of game AI, warning that backlash against the controversial tools could hinder usage of other systems.

The details:

  • Dr. Luke Dicken, who led Take-Two’s central AI group until it was disbanded in April, told GamesIndustry.biz that his team predated the generative AI craze, having started at Zynga in 2019 and worked on things like player profiling, balancing, and personalization for games such as Spell Forest.
  • He said most of the people laid off were not working on generative models at all but on “traditional” game AI and tooling, such as smarter NPC behaviors, automated testing, and runtime tuning. He stated that he worries that when the generative bubble hits the “disillusionment” phase, executives may conclude “AI doesn’t work” and scrap investment entirely. "My worry is that generative AI is poisoning the well," Dicken said. "I don't think there is enough sophistication and nuance to retain the traditional stuff. For LLMs, we have already stumbled into the trough of disillusionment."
  • Dicken stresses he is not anti‑AI but wants studios and players to look beyond headline‑grabbing chatbots and image generators and to keep investing in quieter applications that improve design, testing, and player experience even if they don’t fit the current generative AI hype narrative.
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