Unity cuts another 600 jobs to achieve "long-term and profitable growth”
by Danny Craig ·
Unity Technologies, the company behind the widely-used Unity game engine, has announced that around 600 employees will be let go, resulting in an 8% reduction in its workforce.
- Unity stated in a new SEC filing that the job cuts will cost the company around $26 million in expenses in Q2 2023, including employee transitions, benefits, and severance payments. The move is said to be the result of the company restructuring its teams to "position itself for long-term and profitable growth.”
- Unity went through multiple waves of layoffs beginning in June 2022, letting go of approximately 200 employees, accounting for 4% of its workforce at the time, though some employees claimed it could have been up to 400. More layoffs occurred at the start of 2023 as a result of its merger with IronSource, with over 200 workers let go due to the duplication of roles.
- It is expected that even more cuts may be made shortly as the economy continues to suffer as a result of many current world events and companies begin to focus all of their attention on projects that are known successes or are guaranteed to turn a profit.
Other recent layoffs:
- Phoenix Labs, best known for its 2019 free-to-play RPG Dauntless, has confirmed that 9% of its total workforce was laid off last week due to "reorganization" within the company. Although it refused to provide specific figures, it's believed that approximately 30 people were directly affected.
- Meta has laid off roughly one-third of Ready at Dawn's staff, including the studio's head, with Downpour Interactive also affected. According to a former employee, Ready at Dawn has lost roughly half of its workforce since August 2022, with Meta laying off tens of thousands in the last year.
- Ten Square Games, a Polish mobile publisher, confirmed that it has laid off 120 employees, or 25% of its workforce, and canceled two of its games, Undead Clash and Fishing Masters, to reduce costs.