Metal Gear Solid Delta exists partly due to younger players being unfamiliar with the franchise, Konami reveals
Konami has confirmed that one of the reasons for creating Metal Gear Solid Delta: Snake Eater, a remake of MGS3, is that the "younger generation" is unfamiliar with the Metal Gear franchise.
The details:
In an interview with Play (via GamesRadar), series producer Noriaki Okamura revealed that one of the reasons for the Delta's creation was that "a lot of the newer, younger generation of gamers aren't familiar with the Metal Gear series anymore." “It was basically our mission, our duty, to kind of continue making sure that the series lives on for future generations,” he said. “After all, we leave behind much more than just DNA, as Solid Snake would say — but again, who is Solid Snake?”
As for why Konami opted to remake the third mainline MGS entry over its predecessors, Okamura explained that it was simply "where the original story started." Snake Eater, set in the 1960s, marks the beginning of the franchise's timeline, with the original Metal Gear, as well as MGS 1 and 2, taking place decades later in 1995, 2005, and 2007-09, respectively.
The final mainline Metal Gear game was 2015's MGS V: The Phantom Pain, which was the last to be directed by series creator Hideo Kojima before leaving Konami in a bitter split between the two parties. Since then, the franchise has been neglected, having only gotten the poorly received spin-off Metal Gear Survive in 2018, before Konami announced Delta last year. Given the inactivity, Konami's concerns are likely justified, with much of Delta's hype coming from older players who have a strong nostalgia for the original MGS3.
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