Kid Icarus: Uprising’s director would love to make a sequel, but says it “seems difficult”

by Danny Craig  · 
Kid Icarus: Uprising’s director would love to make a sequel, but says it “seems difficult”

Nintendo legend Masahiro Sakurai has revealed that he is interested in making a sequel to 2012's Kid Icarus: Uprising, but he believes that creating another game will be challenging.

The details:

  • In a new video posted to his "Masahiro Sakurai on Creating Games" YouTube channel, the designer explains the reasoning behind some of the concepts and design decisions that the team behind Kid Icarus: Uprising had to make during its development. The development of the game began when then-Nintendo CEO Satoru Iwata asked Sakurai to create a game for the 3DS, which was still in development at the time, prompting him to attempt to create a third-person rail shooter.
  • Sakurai went on to explain that the decision to make it a Kid Icarus game, a series that had been dormant since 1991, was motivated by the redesign of protagonist Pitt for inclusion in Super Smash Bros Brawl. The redesign led fans to demand that the franchise return, prompting Sakurai to incorporate the IP into his new shooter.
  • Sakurai says near the end of the video that he'd love to see a new game in the series, but he believes it's unlikely as the studio behind Uprising, Project Sora, has been inactive since the game's release. He then called the game a “showpiece title,” saying it was a "shame" it was only available on the 3DS and that he'd love to play it on a "bigger screen with smoother graphics." He concludes by saying that "crafting a follow-up seems difficult" even with a team dedicated to working on the title, implying that he would prefer a brand new release over the remaster treatment that other older Nintendo games have received on the Switch.

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