Who We Are?
WarForge Studio is a tech startup founded in 2025, specializing in game development and innovative digital experiences for a global audience. The studio focuses on high-quality interactive entertainment that blends competition, creativity, excitement, and innovation. Its flagship project features distinctive gameplay and unique technological innovations, designed for gradual global expansion starting from the Middle East. WarForge Studio combines local talent with international expertise to build culturally resonant games that can compete worldwide. Supported by strategic partnerships in technology, payment solutions, and esports, the studio aims to become a leading force in the gaming industry across the Middle East and beyond.
About the Role
We need a Senior 3D Character Artist to own character creation end-to-end for our upcoming MMO title.
This isnβt a support role. You will translate conceptual guidelines and top-down visual targets into fully realized, engine-ready characters. You will work directly with the Art Director to conduct visual and technical R&D, define the standard for our roster, working with complete autonomy from high-poly sculpt to final real-time material setup.
What You'll Own
Character Creation
Full lifecycle character art: R&D, high-poly sculpting, Low-poly retopology, UV mapping, baking, texturing and engine integration.
Characters and creatures that read clearly at top-down camera distances while adhering to strict MMO real-time performance budgets.
Translating 2D concepts into a distinct stylized-realism aesthetic, balancing strong planar forms with grounded, high-quality material definition,
Pipeline
Establish and document the character art pipeline from DCC to Engine.
Ensure clean, animation-ready topology that supports complex movement and armor rigging.
Set and maintain standard naming conventions, export standards, and folder structures.
Quality
Own the visual quality benchmark for all character assets, strictly adhering to the projectβs requirements.
Proactively identify technical or visual bottlenecks in the character pipeline and solve them independently.
What We're Looking For
Must-Have
8+ years of 3D Character art experience in games, with at least 1-2 shipped titles where you owned the character pipeline or operated in Senior capacity, including at least one shipped MMO or high-end mobile title.
Deep expertise in ZBrush, 3Ds Max/Maya/Blender, and the Substance 3D Suite
A portfolio demonstrating a strong grasp of the stylized-realism aesthetic.
High degree of production autonomy, capable of taking character assets from initial brief to final engine integration with minimal oversight.
Strong professional maturity, experience in navigating established studio pipelines, utilizing structured feedback loops, and fostering a collaborative team environment.
Strong Advantage
Deep engine integration experience (Unity/Unreal/Proprietary Engine), including custom shader setup and material optimization.
Previous experience establishing character guidelines or Top-Down visual targets.
Basic understanding of rigging constraints to ensure character topology deforms perfectly during animation.
What This Is Not
A junior or mid-level support role. We expect a foundational mastery of character art pipelines and the ability to hit the ground running immediately.
Pure execution. You will be expected to make pipeline decisions, push the visual benchmark, and own the results..
A studio with a fully established process. You'll help build and solidify it.
Portfolio Requirements
Your application must include a reel or portfolio showing:
Final, in-engine character renders, not just high-poly Zbrush sculpts.
Wireframe turnarounds and UV/Texture sheet breakdowns demonstrating an understanding of game-ready topology and optimization.
Stylized or stylized-realism work strongly preferred
Examples of characters designed for a top-down or isometric camera angle are a massive bonus.
Applications without a portfolio showing game-ready topology and wireframes will not be reviewed.
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