Tripledot Studios is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from the Latin, it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
We are looking for a Cocos2d-x Software Engineer to join our team!
At Tripledot, we work collaboratively in a productive, Agile team environment. You will be working primarily with the Cocos2d-x framework, collaborating with our product and design team to maintain the health of our legacy games, add new features, build tools, and ensure high performance on both iOS and Android. Please note: This role focuses on our legacy C++ codebases using Cocos2d-x rather than modern Cocos Creator.
Implement and update gameplay features using the Cocos2d-x (C++) framework.
Support live operations and maintain existing titles within our portfolio.
Optimize code and memory footprint for high performance on mobile platforms.
Write maintainable, clean code while adapting to established legacy architectures.
Review code and write unit tests to ensure stability.
1–2 years of hands-on experience working with the Cocos2d-x framework using C++ (Experience with Cocos Creator is not applicable for this role).
Strong proficiency in C++ and memory management.
Experience working with and extending existing legacy codebases.
A "Can Do" mentality that drives improvement and helps meet project deadlines.
Strong fundamentals in OOP, basic design patterns, and code architecture.
Experience or strong interest in mobile gaming and liveops systems.
Familiarity with debugging, profiling, and memory optimization tools specific to C++ and mobile.
Solid understanding of Git or other source control systems.
Experience with Unity and C# is a strong plus (and highly valued as we manage various codebases).
Excellent English skills, both written and verbal.