Warner Bros. denies Wonder Woman is being "designed" as a live service game
Warner Bros. has responded to reports that Monolith Productions' upcoming Wonder Woman title will include live service elements, claiming that the game is not "designed" as a live service game at all.
The details:
A recent job posting for a "Lead Software Engineer" at Monolith included the requirement of "helping maintain a live software product or game," leading many to believe that the studio's Wonder Woman project may include the controversial structure despite being announced as a single player, open-world release.
However, it appears that this is not the case, as Warner Bros. denied the claim in a statement to IGN. "Wonder Woman is a single-player action-adventure game set in a dynamic open world,” a spokesperson said. “This third-person experience will allow players to become Diana of Themyscira and introduce an original story set in the DC Universe, while also featuring the Nemesis System. Wonder Woman is not being designed as a live service.”
Warner Bros. CEO David Zaslav recently stated that the company intends to turn its IPs, including those in the DC universe, into live service titles in the future. As a result, some have focused on the statement's wording, specifically how the company stated that the game is not being "designed" as a live service, possibly implying that it may change its plans later in development or even add components of the model after release.
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