Prominent esports tournament organizers BLAST and PGL have both shared announcements that indicate that the esports industry is continuing to model itself closely on traditional sports, leaning on media rights for all-important revenue.
The importance: Tournament organizers, much like team brands, are searching in every corner to try and find the revenue needed to become profitable businesses.
The latest developments: Both BLAST and PGL made announcements pertinent to media rights on February 3rd, potentially signalling a more positive future for their sector.
The esports problem: There's undoubtedly a global interest in watching esports and gaming, so why aren't media rights deals more lucrative?
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Esports is fragmented: Some competitive titles are run by the developers and publishers, others exclusively by third-party organizers. For example, a CS:GO fan couldn't buy a package deal for all of the game's competitive events as the likes of ESL, DreamHack, FACEIT, PGL, and StarLadder have all historically been battling for viewership and sponsorship. Collaboration and consolidation may be the key to creating a package deal that's enticing enough to pull consumers away from Twitch.
Now, imagine if any and all League of Legends esports was only viewable on YouTube — that may justify the switch for enthusiastic spectators, though undoubtedly some would still complain or even stop watching entirely.
PlayStation
Larian Studios
Ubisoft
People Can Fly
Twitch
Voldex Games