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Complexity parent company Gamesquare posts $20.9M loss in 2021

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Complexity parent company Gamesquare posts $20.9M loss in 2021

Gamesquare Esports, the parent company of Complexity Gaming, has published its financial results for 2021.

Gamesquare Esports, the parent company of North American esports organization Complexity Gaming, has published its financial results for 2021.

The basics: Gamesquare has a growing portfolio in esports.

  • Gamesquare, which is public on the Canadian Securities Exchange and OTCQB market, has made plenty of moves since acquiring the esports org. It launched a production studio with former FaZe Clan VP Oluwafemi “Femi” Okusanya in February.
  • The company acquired Cut+Sew and Zoned, marketing agencies founded by Matt Hilman, Devon Woodruff, and Sean Maher, for $7.85M in July 2021. It also owns talent agency Code Red Esports and defunct organization Team Reciprocity (which still owns a CrossFire franchise in partnership LGD Gaming, 40% of Latin American League of Legends franchise Rainbow7, and Gaming Community Network).
  • It counts veteran skateboarder Tony Hawk, Jordan Belfort of Wolf of Wall Street fame, and Conor McGregor's agency Paradigm Sports — led by Audie Attar — as advisors.

Brass tacks: Gamesquare acquired Complexity for $27M in June 2021.

  • For the thirteen-month period ending December 31, 2021, the company's overall revenue totalled $10.8M ($13.7M CAD). Its competitive business unit generated total revenue of $2.36M ($3M) from sponsorships, prize winnings, and player-related activity; its agency business unit generated $8.4M ($10.7M).
  • The competitive business unit generated a gross loss of $65,776.67 ($83,777 CAD), while its agency business unit made a gross profit of $2.67M ($3.4M CAD).
  • In the same period, Gamesquare collectively made a loss of $20.9M ($26.6M CAD). Excluding non-cash expenses and one-time costs totalling $13.7M ($17.4M CAD), the loss would be $7.1M ($9.1M CAD).
  • Major expenses for the company included salaries, consulting, and management fees of $6M ($7.6M CAD), share-based compensation of $2.8M ($3.6M CAD), and transaction costs of $7.6M ($9.7M CAD).

A wider lens: The esports industry is proving to be less financially lucrative than many have claimed.

  • Following the trend of esports companies going public over the past couple of years, we have more insights into the financial performance of some of the industry's more popular businesses.
  • In the past couple of months alone, Astralis posted a $5.2M loss for 2021, Enthusiast Gaming (Luminosity, Seattle Surge, Vancouver Titans) posted a $41.6M loss in 2021, OverActive Media (MAD Lions, Toronto Defiant, Toronto Ultra) posted a $15.4M loss in 2021, and esports betting company Rivalry posted a $19.2M loss in 2021.
  • A new annual report from Newzoo recently estimated that the esports industry would generate $1.38B in revenue in 2022. It also states that sponsorships are still the primary revenue source for organizations and the global esports audience — including both enthusiasts and casual viewers — will total 532M people by the end of the year.
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