Futuristic City Powered by Unreal Engine 5.1

by Rachel Lyon  · 
Futuristic City Powered by Unreal Engine 5.1
Pasquale Scionti

Pasquale Scionti, a Principal Lighting/Lookdev Artist and 3dArchviz Specialist based in Toronto, Ontario, has recently shared his latest work on social media. The piece is a stunning futuristic scene created with Unreal Engine 5.1 Lumen and KitBash 3D, and it's a sight to behold.

Scionti has over 15 years of professional experience in the Architectural Visualization Industry, and his attention to detail and realism is evident in this latest work. The scene is set in a futuristic city with Hong Kong vibes, featuring towering skyscrapers, sleek vehicles, and neon lights. The environment is incredibly realistic, with every detail carefully crafted to create an immersive and believable world.

The use of Unreal Engine 5.1 Lumen and KitBash 3D allowed Scionti to create stunning lighting effects and detailed textures that enhance the realism of the scene. Lumen is a new feature in Unreal Engine 5 that allows for real-time global illumination, making it easier to create realistic lighting effects and KitBash 3D is a 3D asset library that provides artists with a vast collection of high-quality 3D models to use in their projects.

This latest work from Scionti follows his previous piece the artist shared on Twitter, a truly realistic forest created in Unreal Engine 5. The forest scene was also highly detailed and realistic, showcasing Scionti's expertise in creating hyper-realistic environments.

Scionti's work is not only visually stunning, but it also demonstrates the capabilities of modern game engines and 3D modeling software. With the rapid advancement of technology, it's exciting to see what artists like Scionti can create with these tools.

Pasquale Scionti

We look forward to seeing more of his work in the future and how he continues to push the boundaries of what's possible in Unreal Engine 5.

You can find more of Scionti's amazing work on their Artstation here and follow him on Twitter here.

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