A truly realistic forest in Unreal Engine 5

by Rachel Lyon  · 
A truly realistic forest in Unreal Engine 5

An incredible 3D forest scene has been created inside Unreal Engine 5, using sculpting tools and Quixel Megascans assets. The highly realistic scene features towering trees, a gently flowing river, and a lush, vibrant forest floor.

The creator of the scene, Pasquale Scionti, utilized the vast library of Megascans, alongside Willi Hammes' procedural tree assets, and Maarten Hof's cabin asset to bring the forest to life. The textures, materials, and models used in the scene are highly detailed and incredibly realistic, providing a level of depth and immersion that is often difficult to achieve in-game art.

The use of Unreal Engine 5 also played a significant role in the creation of this stunning forest scene. The engine's advanced capabilities allowed for realistic lighting, shadows, and dynamic environments that respond to player interaction. The result is an immersive and captivating experience that transports the viewer to the heart of the forest.

Pasquale Scionti

One of the most impressive aspects of the scene is the attention to detail. The forest floor is covered in a rich carpet of vegetation and foliage, while the lake ripples gently, creating a sense of serenity and tranquillity.

Pasquale Scionti
Pasquale Scionti

The highly realistic 3D forest scene is a testament to the incredible potential of game art with the software and assets that are currently available. It highlights the importance of attention to detail and the use of advanced technology in creating truly engaging experiences. It will be exciting to see what other creators can achieve using these tools and techniques.

View more of Scionti's work on their Artstation here.

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