Company Description
WarForge Studio is a tech startup founded in 2025, focused on game development and innovative digital experiences for a global audience. The studio is building a flagship title that blends competitive gameplay with creativity and cutting-edge design, planned for phased expansion from the Middle East to international markets. WarForge combines local talent with international expertise to create culturally resonant games that can compete on a global stage. Supported by strategic partnerships in technology, payments, and esports, the studio is positioning itself as a key player in the regional and global gaming industry.
1- Senior UI Artist
About the Role
We are building something ambitious: a new 4X strategy game from the ground up. We're looking for a Senior UI Artist to help shape its visual identity, someone with strong craft, mobile game instincts, and the hands-on Unity experience to take UI from early concept to shipped product.
You'll be defining how the UI looks, moves, and feels, and then building it yourself.
What You'll Own
Define the visual language, motion style, and overall feel of the UI from early direction through to final implementation.
Create high-quality UI art across screens, HUDs, menus, buttons, icons, popups, rewards, and feature interfaces.
Implement, polish, and maintain UI directly in Unity, you own it end to end.
Translate wireframes and game design intent into UI that feels clear, responsive
Build reusable components, layout patterns, and implementation standards that scale with the project.
Own the UI style guide across typography, iconography, color, hierarchy, motion, and interaction feedback.
Collaborate closely with game designers, the Art Director, VFX, technical artists, engineers, and production.
Keep UI assets optimized for mobile, memory, draw calls, readability, and screen size variation included.
Identify visual, technical, or workflow issues early and bring practical solutions to the table.
What You Bring
Significant mobile game UI experience, with a preference for midcore titles.
Strong hands-on Unity UI implementation skills.
Solid visual design fundamentals: layout, hierarchy, composition, color, typography, and iconography.
Mastery of industry-standard UI/UX tools (e.g., Figma, Photoshop, Illustrator, After Effects).
Strong hands-on Unity UI implementation skills (specifically Unity UI systems, UGUI, UI Toolkit)
A self-driven, organized approach, you identify what needs attention without being told.
Portfolio Required with application.
Make sure that Your Show us mobile game UI that demonstrates visual quality, motion, and hands-on Unity implementation.Β
2- Senior Technical Artist
About the Role
You'll own the bridge between our art vision and what actually ships in Unity. Working closely with our Art Director, you'll define how stylized realism translates into performant, production-ready assets, building the master PBR shaders that set our visual tone, the optimization standards that keep us fast on mobile, and the automated pipeline checks that catch heavy, unoptimized assets before they break the engine.
You'll be the person who turns ambitious visual targets into something that actually runs on a phone , without losing the stylized realism that makes our game unique.
You will
- Build and maintain master PBR materials and shaders that define our in-engine visual language.
- Set up automated pipeline checks that catch unoptimized or oversized assets before they hit the engine.
- Own poly budgets, LOD strategy, and texture packing β balancing performance with our stylized realism look.
- Partner directly with our Art Director and 3D/concept artists to keep visual ambition and technical reality aligned.
- Help define best practices as the art team scales, so quality holds as headcount grows.
## You're a strong fit if you have
- Proven experience as a Technical Artist in game development, ideally mobile.
- Looking for 5+ years in experience in your craft.
- Deep knowledge of shader authoring (Shader Graph/HLSL), PBR workflows, and Unity rendering pipelines.
- Experience setting poly/texture/performance budgets for stylized 3D art.
- A track record of building tools or checks that prevent problems before they ship, not just fixing them after.
- Experience with automation/validation tooling in Unity.
Infernozilla
Aftershock Media Group
Aftershock Media Group
WarForge Studio LLC
Mattel
Mattel
Swish Breaks
JustPlay GmbH
Meme Wars
Logitech
Mattel