Treat App
We are a small mobile game studio with a live Unity product and a team of around 25 people worldwide, with a core team in Israel and distributed team members across Europe, Asia, and North America.
Our game creates direct real-world impact: players interact with real shelter dogs, and their in-game progress results in tangible support delivered to shelters, such as food, medicine and essential supplies - the work we do every day affects animals beyond the screen.
We are looking for:Weβre looking for an experienced Technical Artist to take ownership of the technical execution of art in our Unity-based mobile game.
In this role, youβll sit between art and frontend development, ensuring assets are implemented efficiently, visuals maintain high quality, and everything performs well on mobile devices. Youβll work closely with the Art Director and frontend developers to bring content into the game in a clean, scalable way.
Job details:Full-time
Fully remote
Core working hours: 09:30-18:30 Israel time
Compensation is aligned with experience, skill level, and regional market standards.
Implement UI, 2D/3D assets, animations, and VFX in Unity
Set up and maintain materials, shaders, particles, animations, prefabs, and asset import settings
Optimize shaders, textures, VFX, and atlases for mobile performance
Ensure visuals are consistent, production-ready and compatible with existing UI
Build and maintain a clear art/Unity pipeline for a live mobile game, including:
Asset standards and performance safety
Naming conventions and scalable project structure
Support artists technically, reduce frontend developer workload, and collaborate with art and dev teams to resolve visual and technical issues
4+ years of hands-on experience working as a Technical Artist in Unity, including building or improving art pipelines in Unity-based games; preferably in startup or live-product environments
Strong understanding of URP, real-time rendering, and mobile performance
Practical experience with uGUI, Shader Graph, VFX Graph, and Unity animation systems
Experience in implementing and optimizing game assets, including:
3-slice and 9-slice UI
Atlases and spritesheets
Fonts setup and management
Handling mobile-safe areas and notches
Able to turn animatics and static design mocks or storyboards into clean in-engine results
A good mix of visual sense and technical problem-solving
Organized, pragmatic, and able to work within existing dev practices
Clear communication skills and professional English
Experience with Adobe Photoshop and Illustrator
Familiar with Jira, Confluence, Sheets, Docs and Slack/Discord
Comfortable using AI tools (e.g. ChatGPT) as part of daily workflow
Bonus:
Shader coding experience (HLSL / GLSL)
Experience with Maya or Blender, Substance Painter
Spine or other 2D animation tools
Basic C# scripting
You love dogs and care about animals
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