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Rendering Developer

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🇷🇸 Serbia
Contract Full Time
Experience Level Intermediate (2–5 years)
Published Date

Responsibilities

  • Modification of existing and implementation of  new UE rendering components for PC and consoles
  • Optimizations of rendering code
  • Create clean, efficient and robust code
  • Participate in the full development cycle of games starting from basic prototypes through the release
  • Collaborate with other engineers as well as game designers, artists and QA
  • Additional responsibilities may be assigned as needed
  • Good understanding of rendering pipeline
  • Strong knowledge of C++
  • Experience with UE and its rendering architecture
  • Experience with Nanite, Lumen, VSM and good understanding of their principle of operation
  • Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan)
  • Knowledge of Profilers and Debuggers for various platforms (PIX, Unreal Insight, RenderDoc, etc.).
  • Good math skills (linear algebra, vector math)
  • Degree in Computer Science and/or Mathematics or equivalent work experience
  • Experience in working with large code base projects (2+ years)
  • Self-motivated person with excellent problem-solving skills
  • Written and spoken English

Would be a benefit if you have:

  • Knowledge of modern GPUs Architectures
  • Experience with consoles development
  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
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