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Rendering Developer
Sperasoft
🇷🇸
Serbia
Full Time
Intermediate (2–5 years)
Report
Responsibilities
Modification of existing and implementation of new UE rendering components for PC and consoles
Optimizations of rendering code
Create clean, efficient and robust code
Participate in the full development cycle of games starting from basic prototypes through the release
Collaborate with other engineers as well as game designers, artists and QA
Additional responsibilities may be assigned as needed
Good understanding of rendering pipeline
Strong knowledge of C++
Experience with UE and its rendering architecture
Experience with Nanite, Lumen, VSM and good understanding of their principle of operation
Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan)
Knowledge of Profilers and Debuggers for various platforms (PIX, Unreal Insight, RenderDoc, etc.).
Good math skills (linear algebra, vector math)
Degree in Computer Science and/or Mathematics or equivalent work experience
Experience in working with large code base projects (2+ years)
Self-motivated person with excellent problem-solving skills
Written and spoken English
Would be a benefit if you have:
Knowledge of modern GPUs Architectures
Experience with consoles development
Working with an international team of world-class professionals on exciting and challenging projectsÂ
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and eventsÂ
Medical Care package Â
Sensibly flexible working hours Â
Breakfasts, snacks and fruits available during the day, tea and coffee machines Â
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