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Rendering Developer

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🇷🇸 Belgrade, Serbia
Contract Full Time
Experience Level Intermediate (2–5 years)
Published Date
Closed Date

Responsibilities

  • Modification of existing and implementation of new UE rendering components for PC and consoles
  • High- and low-level optimizations of rendering code
  • Create clean, efficient and robust code
  • Participate in the full development cycle of games starting from basic prototypes through the release
  • Collaborate with other engineers as well as game designers, artists and QA
  • Additional responsibilities may be assigned as needed
  • Good understanding of rendering pipeline
  • Strong knowledge of C++
  • Experience with UE and its render architecture
  • Experience with Nanite, Lumen and VSM and good understanding of their principle of operation
  • Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan)
  • Good math skills (linear algebra, vector math)
  • Degree in Computer Science and/or Mathematics or equivalent work experience
  • Experience in working with large code base projects (2+ years)
  • Self-motivated person with excellent problem-solving skills
  • Written and spoken English

Would be a benefit if you have:

  • Knowledge of modern GPU architectures
  • Experience with consoles development
    • Working with an international team of world-class professionals on exciting and challenging projects 
    • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
    • Medical Care package  
    • Sensibly flexible working hours  
    • Breakfasts, snacks and fruits available during the day, tea and coffee machines  

Role Information: EN

Studio: Sperasoft

Location: Europe, Serbia, Belgrade

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

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