Job Closed

Lead Unity Developer

iXie Gaming
πŸ‡ΊπŸ‡Έ Financial District, NY, USA
Contract Full Time
Experience Level Senior (5+ years)
Salary β‚Ή500000 - β‚Ή1300000 / year
Published Date
Closed Date

Experience: 5+ Years

Location: Hyderabad

Role Type: Full-time / Lead

Overview

We are seeking a high-caliber Lead Unity Developer to drive the development of complex, large-scale production projects. This role requires a unique blend of technical mastery in Multiplayer (Photon Fusion) and AI Architecture. The ideal candidate is a problem-solver who can navigate legacy codebases with ease, mentor a team of developers, and implement scalable, high-performance systems for commercial games.

Key Responsibilities

  • Technical Leadership: Lead and mentor a team of Unity developers, taking full ownership of technical delivery and code quality.
  • Multiplayer Architecture: Develop and optimize core multiplayer features using Photon Fusion 2.x, ensuring seamless client-server synchronization and robust networking logic.
  • AI Systems Design: Architect and implement scalable AI behaviors, including FSMs, Behavior Trees, and Utility-based systems for complex NPC/Enemy interactions.
  • Codebase Management: Quickly adapt to and extend existing/legacy codebases, identify technical debt and implement stable, long-term solutions.
  • Performance Optimization: Use the Unity Profiler and debugging tools to identify and resolve performance bottlenecks in gameplay, UI, and networking.

Technical Requirements

  • 5+ years of professional experience with Unity Engine and advanced C#.
  • Expertise in Object-Oriented Programming (OOP), Design Patterns, and Event-driven architecture.
  • Deep understanding of ScriptableObjects, Prefabs, Coroutines, and Asynchronous workflows.
  • Hands-on experience with Photon Fusion 2.x.
  • Deep knowledge of RPCs, prediction, interpolation, lag compensation, matchmaking, and lobby systems.
  • Experience with backend APIs and cloud services (AWS, PlayFab, or Azure).
  • Implementation of Finite State Machines, Behavior Trees, and Navigation/Pathfinding (NavMesh).
  • Experience with aggro/threat systems, boss phase management, squad coordination, and enemy perception.
  • Experience creating custom automation tools to improve team efficiency.
  • Ability to trace complex issues across interconnected systems rather than applying temporary fixes.
  • Writing clean, maintainable fixes with minimal side effects on existing dependencies.
  • Experience debugging and shipping across Mobile, PC, or Cross-platform environments.

Preferred Skills

  • Experience with Git version control and CI/CD pipelines.
  • Strong understanding of Mobile Optimization (memory management, draw calls, etc.).
  • Basic knowledge of Shader Graph or HLSL.
  • Proven ability to work under production constraints and meet commercial shipping deadlines.
  • Adaptability to contribute quickly to unfamiliar projects.
  • Strong architectural thinking with a focus on scalability and reusability.
  • Ability to communicate technical concepts clearly and guide a team effectively.
  • Ability to balance code quality with production deadlines.
Featured Jobs
More Jobs
Latest News
More News