Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and Call of Duty®: Modern Warfare.
A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.
Infinity Ward is currently seeking an Environment Artist.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Craft believable photo real environment art that incorporates the needs of both high-level Art and Design direction as needed for a given space
Collaborate closely with departmental counterparts to ensure your level both plays well and looks great
Lead by example through industry high level content
Work revisions are due to direction rather than quality
Pre-Production – Plan and prioritize tasks to ensure best possible results
Ownership - High level of creativity and independence; requires little oversight
Proactively helps to troubleshoot and fix problemed content
Expected to evaluate and help solve performance concerns
Can mentor others as needed within the environment team
Create documentation of processes for others to follow as needed
6+ years of world building experience with an industry leading level editor UE4, Unity, etc.
Strong foundational Art skills. Understanding of composition, form, color and light in relation to crafting environments
Strong narrative and environmental story telling skills with regards to set dressing and world building
Strong understanding of modular workflows as it relates to architectural assembly and asset creation
Advanced knowledge of physically based material workflows and shaders
Advanced skill in their discipline software. Max, Maya, Blender, Photoshop, and similar software
Self-motivated, independent, and has proven ability to self-manage and meet deadlines
Photogrammetry experience a plus +
First Person Shooter experience a plus +
Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Infinity Ward is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.