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[Dungeons & Dragons PC-Console] Senior 3D Gameplay Animator

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🇨🇦 Montréal, QC, Canada
Contract Full Time
Experience Level Senior (5+ years)
Published Date

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Senior 3D Gameplay Animator to contribute their skills to our Dungeons & Dragons® PC/Console project. This innovative game will blend the features of Action-RPG / Survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.

  • Create high-quality and visually compelling animations for stylized game characters and creatures, adding on top of the artistic intent from the creative and animation directors.
  • Assist in the creation and management of animation systems within the Unity game engine.
  • Identify and help resolving technical and artistic issues related to animations.
  • Collaborate with other disciplines to make certain that animations satisfy their intended design.
  • Get actively involved with tools and technology and contribute effectively to the animation pipeline.
  • Verify the quality of assets in the game and make improvements where necessary to fit technical constraints and performance targets.
  • Meet project timelines and production schedules.
  • Mentor Intermediate and Junior Animators.
  • Assist in documenting and communicating workflows and best practices to support consistency across the Animation team.

Required Qualifications and Skills

  • Proven experience in the games industry, along with a strong passion for video games.
  • High-quality portfolio of videogame related animations, preferably with an emphasis on stylization and gameplay.
  • Advanced proficiency in 3D animation packages.
  • Expert knowledge of keyframe animation principles and techniques.
  • Excellent communication and collaboration skills to effectively work with other departments.
  • Strong ability to understand and follow technical and aesthetic requirements set by the project leads.
  • Knowledge of rigging and skinning characters for animation in order to collaborate and provide feedback to technical animators
  • Understanding of game engine animation systems and tools for creating complex animation behaviors.
  • Strong problem-solving skills to troubleshoot issues with animation in the game engine.
  • Good understanding of game mechanics as they pertain to animating characters.
  • Effective time management skills and the ability to meet deadlines.

Bonus points

  • Portfolio of several shipped titles.
  • Advanced proficiency with the use of Autodesk Maya.
  • Professional experience with the Unity game engine.
  • Cinematography knowledge (cameras, editing, storytelling).
  • Professional experience with Motion Capture animation workflows.
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