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3D Level Artist (Disney Dreamlight Valley)

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🌎 Remote (Ukraine)
Contract Full Time / Permanent
Experience Level Intermediate (2–5 years)
Published Date

Join the team behind Disney Dreamlight Valley,Β  a cross-platform life-sim adventure game, and help create immersive, stylized 3D worlds inspired by iconic Disney & Pixar universes.

You’ll play a key role in shaping environments that players explore every day, balancing strong artistic vision with technical performance.

YOUR PLAYER PROFILE

  • Detail-oriented with a strong artistic eye
  • Proactive and solution-driven
  • Comfortable working both independently and in a team
  • Open to feedback and able to iterate quickly
  • Strong communication skills

LEVELING UP (WHAT SUCCESS LOOKS LIKE)

  • Delivering high-quality, stylized environments aligned with art direction
  • Creating optimized assets that perform across platforms
  • Building environments that are both visually appealing and gameplay-friendly
  • Contributing to a collaborative and efficient production pipeline
  • Taking ownership of your work and continuously improving

YOUR TOOLKIT

In-Engine & Level Art

  • Strong understanding of artistic composition (storytelling, mood, appeal)
  • Ability to create clear, readable environments that support gameplay and navigation
  • Solid technical knowledge of real-time environments, including: Collision, NavMesh, Draw Calls, Line of Sight, Vertex painting, foliage painting, terrain editing, Day/Night cycle implementation
  • Good understanding of lighting principles and their impact on mood and readability
  • Ability to collaborate effectively with Level Design and understand gameplay needs

3D Asset Creation

  • Mastery of trimsheet workflows
  • Experience with modular kit creation (architecture, cliffs, environment systems)
  • Solid knowledge of 3D props modeling
  • Experience with one of: 3ds Max / Maya / Blender
  • Knowledge of Substance 3D, Photoshop, and ZBrush
  • Experience working in Unity
  • Understanding of optimization for real-time environments
  • Experience with modular workflows and asset pipelines
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