Freejam, developers of the online multiplayer game Robocraft, is looking for a freelance sound designer to work with alongside the team on both short and longer term audio projects over the course of the development.
Key Responsibilities:
Create and implement audio assets for video games, including sound effects, music, and voice-overs.
Collaborate with designers, developers, and other team members to ensure audio enhances the gaming experience.
Utilize audio software to edit, mix, and master sound files.
Compose music tracks for use in-game.
Requirements
Required Skills:
Proficiency in audio editing software like Pro Tools, Audacity, Reaper, Cubase, Adobe Audition, etc.
Proficiency in the FMOD audio middleware engine.
Proficiency in the Unity game engine regarding audio integration.
Strong understanding of sound design principles and audio post-production.
Strong understanding of mixing and mastering within a video game.
Proficiency in use of game development asset management tools such as Git and ideally Perforce.
Demonstrable experience in working with sci-fi sound effects design.
Proficiency in digital music composition appropriate for use in a video game.
Ability to work collaboratively and communicate effectively with team members.
Creative mindset with attention to detail.
Bachelor's degree in music, sound design, or related field.
Familiarity with C# or C++ for scripting within game engines.
At least one shipped game
Portfolio showcasing previous game audio work.
Please include your availability to start, portfolio of work and daily rate in your application.