We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA’s proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that’s why we’re dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
The Platform team
The Platform team is here to provide the foundation for our game teams. We are on a mission to create the most immersive and engaging experiences in the world, and the Platform team is here to unlock the creative power of our game developers on that mission.
As a Software Engineer, you will be part of a team delivering reliable tools and technology for Battlefield game teams. You will be responsible for understanding the needs, breaking down problems and finding pragmatic solutions. Work with code versions on different streams/branches and be familiar with merging or porting code across them. Respond to issues within the Frostbite production environment by working across teams and gathering data to help troubleshoot issues. You will collaborate across domain teams and assist QA on releases/updates. You will help establish new policies, improving process and culture to reach better quality. Implement tools to help improve the efficiency of how software is developed and tested while elevating the product quality. You will report into a Craft Manager.
Previous experiences in Software Engineer discipline or multiple Engineering disciplines in software development cycle:
Generalist with 2+ years of professional experience in C# (editor)
Navigating large code bases
Experience with C++ (runtime)
Experience with version control on projects with a large number of contributors
Ability to adapt communication style to different disciplines other than engineering
Nice to have:
Production experience with game engines
Experience with Powershell and Python
Experience with CI build systems and build automation
What's in it for you? Glad you asked!
We realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that thrives off creativity and individuality.
We love to celebrate our great perks like comprehensive health and benefit packages, pension plans, bonuses and Restricted Stock Units (RSUs), tuition reimbursement, free video games and more!
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.