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Associate Animator

Electronic Arts logo Electronic Arts
🇲🇾 Kuala Lumpur, Malaysia
Contract Temp
Experience Level Intermediate (2–5 years)
Published Date
Closed Date

As part of Development Creative Services (DCS), you’ll contribute to the creative execution that brings EA SPORTS’ most iconic franchises to life. DCS functions as an integrated, internal production partner, delivering high-quality animation content at scale for global teams behind EA SPORTS. 

The Associate Animator will support the creation of dynamic, gameplay-driven animations in collaboration with the animation leadership team in Kuala Lumpur. You will focus on implementing polished character motion that enhances the realism and responsiveness of EA SPORTS titles, while growing your skills within a supportive, mentorship-driven environment. 

This is an excellent opportunity to gain hands-on experience in sports animation, work with industry-leading tools and pipelines, and contribute to globally beloved games as part of EA’s growing studio in Malaysia. 

Key Responsibilities: 

  • Create fluid, responsive, and gameplay-driven character animations using motion-capture data and keyframe techniques
  • Implement animations directly within the game engine, ensuring technical quality and performance
  • Collaborate with gameplay, design, and engineering teams to integrate animations into live gameplay
  • Refine animations based on feedback from leads and internal reviews
  • Maintain animation assets, documentation, and file organization within shared pipelines
  • Follow technical constraints and artistic direction to deliver animations on schedule
  • Contribute to the ongoing improvement of animation tools, workflows, and best practices

Qualifications: 

  • 2+ years of experience in game animation or a strong professional portfolio demonstrating equivalent skills
  • Proficiency in animation software and familiarity with motion-capture workflows
  • Solid understanding of core animation principles: timing, spacing, weight, and exaggeration
  • Experience with game engines and animation implementation tools
  • Basic knowledge of rigging and technical animation constraints
  • Strong eye for motion detail and responsiveness in interactive environments
  • Ability to receive and incorporate iterative feedback
  • Fluent in English (written and verbal)

Portfolio/Demo Reel Required: Must include examples of shipped gameplay animation.


 


 

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.


 

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.


 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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