Star Wars Outlaws will be a “very manageable” RPG according to Ubisoft
Ubisoft has confirmed that despite its open-world design, Star Wars Outlaws will not be "too big" of an RPG, with the developer’s plans to make it a "dense, rich adventure.”
- In an interview with IGN, the game's creative director Julian Gerighty and narrative director Navid Khavari revealed more details about the game's scale, stating that it will not be "too big." "Too big is a game that people don't manage to play, enjoy, and finish. And our objective is to really get people into a very dense, rich adventure, open world adventure that they can rhythm the way that they want.” Gerighty explained. "So it is absolutely not a 200 or 300-hour epic unfinishable RPG. This is a very focused action-adventure RPG that will take people on a ride and is very manageable.”
- Ubisoft's previous open-world titles have been chastised for being "bloated," with large worlds filled with collectibles that typically don't do much more than unlock minor items or customization options, but Khavari has assured players that the game's map will not be crammed with icons to distract them. For narrative reasons, the developers intend for the player to experience the world through the eyes of the main character, according to Khavari. "We've talked about this a lot on the team is that yes, we're building open worlds, we're building bustling cities and cantinas and wide open plains, but we always try to approach it from a place of character, from a place of story and realizing that this might be Kay Vess' first entry into a planet like Toshara that we've crafted for this," Khavari explained. "So that's always in top of mind, is fusing that narrative element with the game."
- Gerighty previously addressed fan concerns about the use of procedural generation to create its planets, confirming that Ubisoft Massive had chosen a handcrafted approach instead. Planets are said to be the size of "about two of the zones in Assassin's Creed Odyssey," and there aren't thousands of them like Bethesda's Starfield.
More Ubisoft news:
- According to reports, Ubisoft has canceled the development of a sequel to Immortals: Fenyx Rising to move the development team at Ubisoft Quebec to "key projects." After the first game received positive reviews, the publisher reportedly planned to make Immortals into an entire franchise.
- Assassin's Creed Jade, the first open-world Assassin's Creed title outside of the mainline franchise, will enter its first closed beta test in August for both iOS and Android. The game is being developed in collaboration with Chinese publisher Tencent, with its studio, Level Infinite, handling development.