Remote jobs in gaming continue to grow in 2022
by Adam Fitch
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Hitmarker, the leading jobs platform in gaming, has published an infographic providing insights into remote jobs in the industry.
The trend: The infographic takes data from Hitmarker from January 1, 2021 to July 31, 2022.
- Remote work came to real prominence when lockdowns were placed in many countries around the world.
- Companies looked to continue operations as seamlessly as possible despite the physical restrictions that spawned out of the global health situation, leading to the rise of remote working.
- While lockdowns largely ended in 2021, this phenomenon has proven to be more beneficial for many workers β with commute times and costs being eliminated and the convenience of working from anywhere proving desirable, for example β and, as such, many wish to remain working remotely.
- In gaming specifically, the data appears to point towards a rising interest from companies when it comes to employing remote workers, perhaps meeting the demand from this new wave of remote workers.
Remotely interesting: The trend is still growing strong.
- The average number of remote jobs that are advertised on Hitmarker per month has risen from 351 in 2021 to 458 in 2022 so far, making for a 30% increase.
- Perhaps more interestingly, the proportion of all gaming jobs that are remote has increased too. 10.95% of jobs in 2021 were remote, whereas 18.9% of listings are remote in 2022 so far. This is a 73% proportional increase year-on-year.
- July has been the most fruitful month for remote jobs in 2022 thus far, making up 21.62% of all jobs with 775 listings. This may well show that this trend is not going anywhere anytime soon β in fact, it's still growing. Incidentally, this was also the case during the same period in 2021.