Highly-Realistic Environment Created in Unreal Engine 5 with Polycam [Tutorial]
Vancouver, Canada - Bad Decisions Studio, a creative venture founded by two brothers, has unveiled a realistic photogrammetry environment using Unreal Engine 5. The studio utilized the 3D capture application, Polycam, to scan a totem pole and seamlessly import it into Unreal Engine 5.
Polycam, renowned as the premier 3D capture tool for iPhones and iPads, empowers users to craft high-quality 3D models from photographs. With its LiDAR sensor, rapid space scanning becomes feasible, while the application also supports effortless 360-degree photo capturing. The captured content can be edited directly on the device and exported in multiple file formats. The Polycam community fosters sharing via Polycam Web, while Poly World serves as a platform to explore diverse global captures.
Bad Decisions Studio has generously shared insights through a YouTube tutorial. The tutorial enlightens viewers on leveraging photogrammetry for 3D software, not only via mobile devices but also drones. It provides invaluable tips for capturing and crafting high-quality 3D models using Polycam, delves into customizing scan textures, and concludes by detailing the setup process within Unreal Engine 5.
For enthusiasts and professionals alike, this demonstration and tutorial offer a fascinating glimpse into the future of photorealistic environments and the powerful tools that enable their creation.
Subscribe to Bad Decisions Studio on YouTube.