Nintendo changes eShop charts to reduce visibility of shovelware

by Danny Craig  · 
Nintendo changes eShop charts to reduce visibility of shovelware
Nintendo

Nintendo has updated its eShop chart system to prioritise revenue over units sold in a move aimed at limiting the prominence of low-effort, ultra-cheap games often referred to as "shovelware" or "AI slop."

The details:

  • With the latest Nintendo Switch system update, the eShop’s best-seller rankings are now based on revenue generated over 72 hours, rather than the number of copies sold within 48 hours. This change means games priced at $1 must sell 60 times as many copies to compete with a full-priced $60 title, making it harder for cheaply made games to climb the charts through volume alone.
  • Digital storefronts like the eShop, PlayStation Store, and Steam have faced growing criticism in recent years for enabling the flood of low-effort titles, often created using AI-generated assets and designed to manipulate storefront algorithms.
  • While the change will likely push many lower-quality games out of the charts, it could also have an unintended impact on discounted indie titles. In the past, short-term price drops helped many premium indie games gain visibility and attract larger player bases through chart exposure.
  • Several independent developers have pointed out that Nintendo’s previous sales-driven chart model made discounting a key part of their release strategy on Switch.

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