New Unreal Engine 5.3 Update Allows for Highly Realistic Cloth Simulations
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Unreal Engine 5.3 brings game developers an exciting toolset with the introduction of the Panel Cloth Editor. This new feature revolutionizes cloth simulation by offering non-destructive workflows, precise control, and stunning results. Developers can now create realistic cloth simulations, like the impressive demo showcased by Inu Games on Twitter, where a t-shirt dynamically responds to a running character, all without the need for manual skinning.
The Panel Cloth Editor, combined with advanced skin weight transfer algorithms and XPBD constraints, empowers creators to achieve better-looking cloth simulations while maintaining flexibility and speed. This latest addition to Unreal Engine promises to enhance the realism and immersion of games and simulations, making it a valuable tool for game developers and visual storytellers alike.
Find out more about Unreal Engine 5.3 here.