New Unreal Engine 5.3 Update Allows for Highly Realistic Cloth Simulations
Unreal Engine 5.3 brings game developers an exciting toolset with the introduction of the Panel Cloth Editor. This new feature revolutionizes cloth simulation by offering non-destructive workflows, precise control, and stunning results. Developers can now create realistic cloth simulations, like the impressive demo showcased by Inu Games on Twitter, where a t-shirt dynamically responds to a running character, all without the need for manual skinning.
The Panel Cloth Editor, combined with advanced skin weight transfer algorithms and XPBD constraints, empowers creators to achieve better-looking cloth simulations while maintaining flexibility and speed. This latest addition to Unreal Engine promises to enhance the realism and immersion of games and simulations, making it a valuable tool for game developers and visual storytellers alike.
Find out more about Unreal Engine 5.3 here.