Indie Developer Creates their Own Procedural Generation Script for Building Interiors in Unreal Engine 5
Micah Berninghausen, a talented indie game developer, has made their own innovative procedural generation script. Utilizing the power of Unreal Engine, Berninghausen's script fills each building in a small city with captivating interiors, including floors, columns, office tables, and functional stairs that span from the bottom to the roof. Remarkably, this achievement was accomplished without the use of High-Level Streaming or Level of Detail techniques, with all assets being loaded in real-time.
Berninghausen's work is an integral part of their upcoming game, Tear Up, a superhero destruction game that promises to be an immersive experience for players. The procedural generation script developed by Micah adds depth and realism to the game world by dynamically generating unique building interiors. This not only enhances gameplay but also significantly reduces development time by automating the creation of diverse and detailed interiors.
Excitement surrounding Berninghausen's achievement has reached notable industry figures, including Epic Games CEO and Founder, Tim Sweeney. Sweeney expressed his admiration, stating, "This looks amazing!" The endorsement from such a prominent figure highlights the significance of Berninghausen's work and the potential impact it may have on the game development community.
Berninghausen themselves shared their enthusiasm for the results, exclaiming, "We just tested filling every building with interiors at runtime! WOW!!! The Density and Culling from #Nanite Unreal Engine 5 is NUTS! The entire world is made of ISMs, no HLOD/level Streaming." This positive feedback serves as a testament to the remarkable capabilities of the procedural generation script developed by Berninghausen and solidifies their reputation as a trailblazer in the field of indie game development.
With the help of Berninghausen's innovative procedural generation script, the future of game development holds the promise of even more immersive and dynamic virtual worlds. The breakthrough achieved by this talented indie developer paves the way for new possibilities and may inspire other developers to explore the potential of procedural generation in their own projects.
Follow Micah's development here.