How esports organizations performed financially in 2022 (so far)
The trend of esports organizations becoming public companies provides the industry with transparent financial information, subsequently creating realistic and factual insights into its current sustainability and growth. As such, here's how public esports organizations have performed in 2022 so far!
P.S. Interested in how they fared in 2021?
Astralis
- Revenue of $6.1M.
- Expenses of $1.7M.
- Staff costs of $4.5M.
- Loss of $850K.
Complexity Gaming
Please note that the following financials are for Complexity Gaming's parent company, GameSquare Esports, which also owns several other companies.
- Revenue of $11.7M.
- Expenses of $11.2M, including $5M in salaries and management & consultation fees.
- Loss of $6.7M.
FaZe Clan
H1 2022
- Revenue of $34.6M.
- Operating expenses of $24.2M.
- Loss of $18.9M.
Guild Esports
Six months ending March 31, 2022.
- Revenue of $1.3M.
- Administrative expenses of $6.6M.
- Loss of $6.1M.
K1CK Esports
Please note that the following financials are for K1CK Esports' parent company, ESE Entertainment, which also owns several other companies.
H1 2022
- Revenue of $17.5M.
- Expenses of $6.6M, including $914K in wages and benefits.
- Loss of $2.8M.
Luminosity Gaming, Seattle Surge, Vancouver Titans
Please note that the following financials are for Enthusiast Gaming β the parent company of Luminosity Gaming, Seattle Surge, and Vancouver Titans β which also owns several other companies.
- Revenue of $71.5M.
- Operating expenses of $41.7M.
- Loss of $21.6M.
MAD Lions, Toronto Defiant, Toronto Ultra
Please note that the following financials are for OverActive Media β the parent company of MAD Lions, Toronto Defiant, and Toronto Ultra β which also owns other companies.
- Revenue of $3.45M.
- Operating expenses of $9.5M.
- Net loss of $5.5M.